![]() ![]() I use it to as a way to sort the list in Excel. Saved simulations can be found in Home > Open > My Sims. There's no need to change (or even use it). Opens options for saving the current simulation as a custom simulation, or sharing on Steam Workshop. Both of these files (along with Galaxies.xml and Stars.xml) are interpreted by the same code in Universe Sandbox so it doesn't matter where the info is added.Ĥ - The ID tag (3768)isn't used by Universe Sandbox. 'EarthObjects.xml' is smaller and easier to work with. It is difficult for us to prioritize different features we are working on, and our can change depending on the circumstances. Download Option 1 Download Option 2 Torrent Option 1 Torrent Option 2. While we do like this idea, we are a small team, and we are constantly working on many different things. You can open the dds files and resave them with Xnview (a free graphical viewer that I really like).ģ - You can set the body's properties in the 'EarthObjects.xml' file instead of 'LocalObjects.xml'. You will need to save each object individually and add them to a new simulation. 1 - Your changes may be lost when you update Universe Sandbox.Ĭhanges that you make to the files 'Appearance.xml' and 'LocalObjects.xml' will be overwritten (without warning) when you update Universe Sandbox to a new version.įiles that you add to the Media folder may also be lost.īe sure and keep a copy of your work outside of the installation folder.Ģ - You don't have to save the textures as dds files. ![]()
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